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  1. For the past couple of months, I’ve been building and refining a couple of “retro” games with my kids. They were all done from scratch with “barebone” 8-bit ATmega MCUs (plus some 74HC logic glue in one instance), and each game progresses through different types of displays (dot matrix, text-based, OLED graphics) and ramps up gameplay complexity.

    I have a more detailed summary, including gameplay videos and source code for every variant, here:

    https://lcamtuf.substack.com/p/recreating-classic-games-with-a-bare

    Plus, a bunch of gameplay videos:

    * Snake v1 (ATmega328P, 8×8 dot matrix): https://vimeo.com/789339298/8a9e37172e
    * Snake v2 (ATmega644, 16×16 dot matrix + 7-segment): https://vimeo.com/790917534/233b61425f
    * Dino (ATmega1284, HD44780 text LCD): https://vimeo.com/789341424/e08cba49e4
    * Blockbuster (ATmega1284, SSD1309 128×64 OLED): https://vimeo.com/789343121/f7e2637832

    (Vimeo instead of YouTube to spare you ads)

    Source code with circuit details:

    * Snake v1: https://lcamtuf.coredump.cx/soft/snake.c
    * Snake v2: https://lcamtuf.coredump.cx/soft/snake2.c
    * Dino: https://lcamtuf.coredump.cx/soft/dino.c
    * Blockbuster: https://lcamtuf.coredump.cx/soft/blockbuster.c

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