I’m designing a top-down Gameboy style game using the PicoSystem
I’m designing a top-down Gameboy style game using the PicoSystem from electronics
I’m designing a top-down Gameboy style game using the PicoSystem
I’m designing a top-down Gameboy style game using the PicoSystem from electronics
This is a top-down Gameboy style game similar to Pokemon or Legend of Zelda with an open world concept. So far I’ve only designed sprite and texture rendering to create maps and the ability to move around and jump from one map to the next.
It’s running on Pimoroni’s PicoSystem and uses their hardware API, but I wrote the display buffer functions to render everything to an 15×15 grid of 8×8 pixel tiles based on sprites and textures.
You just made me realize in old Pokemon games the character always stays in the center and the world moves around them.